#10 Passive-Aggressive Simon
Tuesday, March 11, 2008 by cesco7
Introducing a party game that finally captures all the mirth and merriment of chronic resentment, indirect stubbornness, unexplained sullenness and even disavowed resistance!Simply turn Passive-Aggressive Simon on and wait. And wait. And wait. The game can go for hours without uttering a sound or emitting a single flash, all the while expressing a willful misunderstanding of what it is you want it to do or claiming forgetfulness of its own instructions.
But avert your eyes for just one second–just one!–and out comes a quick but ambiguous series of blips and lights . Did it go blue-red-green? Did it indirectly blame you for why it took so long to start? Was that sequence of lights sincere or sarcastic? Is it trying to incite anger and disappointment by purposely failing at its own assigned task? Does it think it’s unfairly being held to too high of a standard by being used as a party game? And why did it leave a note about which colors it flashed instead of just telling you face-to-face?
Yes, with Passive-Aggressive Simon you’ll enjoy everything from trying to play a game with a game that fears competition and confrontation to trying to have a relaxing night with a toy that seemingly wants to foster chaos and inefficiency to trying to get through just one round with a gadget that doesn’t get why you’re suddenly so angry and severely critical even as it resists every attempt you make at having just one moment without it muttering yet another negative response or prematurely admitting defeat by turning itself off.
This was laugh out loud, but I’m not sure, especially as a book proposal, that you should work as blue as you did in the last paragraph, at least so soon into the ‘catalog’
Good point. Cleaned it up a bit so as not to put off any possible publishers so quickly. Thanks!
It sounds like PA Simon has boundary issues. And a fear of rejection.